- new classes: - button - move touch code there - flashingLabel - use timer to blink/flash label, e.g. when values change - widget: - font - use ressourceId instead of direct pointer - store font in ressources - sensor watch: - SDRAM vars: - change limits to areas? - add private flags (HAVE_VALUE, USE_WARNLIMIT, USE_CRITLIMIT) - widgets: - value (flashingLabel) - imageViewer (use code from testWin) - generate bigger images (96x96 px) - cloud (light blue) - temp - humidity - light - window_open - window_closed |--------------------------------------| | CO2-Value Temp Humidity | | |--------| |--------| |--------| | | | Cloud | | Temp | | Hum | | | | | | | | | | | |--------| |--------| |--------| | | | | |---| | | | S | | | |---| | | | |--------------------------------------| |--------------------------------------| | CO2-Value Temp Humidity | | |--------| |--------| |--------| | | | Cloud | | Temp | | Hum | | | | | | | | | | | |--------| |--------| |--------| | | | | |---| |---| |---| |---| |---| | | | < | | N | | L | | ? | | > | | | |---| |---| |---| |---| |---| | | | |--------------------------------------| Object: - next - parent - firstChild - options (2 bytes) - signal handling - targetAddr (like in FOX) - selector - handlerMap: - selector/signal (00: end), handlerAddr Widgets: - x (2 bytes) - y (2 bytes) - width (2 bytes) - height (2 bytes) - font (2 bytes) - frontColor (2 bytes) - backColor (2 bytes) Labels: - text Signals: - CREATE - DESTROY - SHOW - HIDE - DRAW - TIMER - TOUCH [- KEY] - USER = 16 OBJ: - SDRAM pointer hierher verschieben - speichere dort: - FLAGS_LO, FLAGS_HI (2 bytes) - NEXT, PARENT, CHILD (6 bytes) - OBJ_AddNeighbour() - OBJ_AddChild() - OBJ_Unlink()