Object: - next - parent - firstChild - options (2 bytes) - signal handling - targetAddr (like in FOX) - selector - handlerMap: - selector/signal (00: end), handlerAddr Widgets: - x (2 bytes) - y (2 bytes) - width (2 bytes) - height (2 bytes) - font (2 bytes) - frontColor (2 bytes) - backColor (2 bytes) Labels: - text Signals: - CREATE - DESTROY - SHOW - HIDE - DRAW - TIMER - TOUCH [- KEY] - USER = 16 OBJ: - SDRAM pointer hierher verschieben - speichere dort: - FLAGS_LO, FLAGS_HI (2 bytes) - NEXT, PARENT, CHILD (6 bytes) - OBJ_AddNeighbour() - OBJ_AddChild() - OBJ_Unlink()